White Papers

August, 2012

3D at 2D Economics

Aug 1, 2012 - Sony Pictures

A case study on producing 3D on a 2D budget and production schedule.



December, 2011

High Quality Home 3D Movies Using the JVC Full HD 3D Camcorder with the Toshiba Autostereo Laptop or the Sony Shutter [...]

Dec 21, 2011 - Robert Boudreau

You can take home movies with the consumer JVC 1080 3D camcorder and then watch them in crystal-clear full-screen 720p 3D resolution without glasses on the new Toshiba auto-stereo 3D laptop or in 1080 FHD with glasses on the Sony active shutter laptop.



November, 2011

Ensuring Premium-Quality 3D Distribution

Nov 1, 2011 - Sensio Technologies, Inc.

3D broadcasting is deploying today because frame-compatible spatial compression techniques allow distribution of 3D content over conventional 2D distribution channels. This is achieved by compressing two streams into one with no extra bandwidth requirements, which remains compatible with existing set-top boxes and distributions equipment. In this paper, quincunx sub-sampling is explored, detailing how it preserves image resolution even afer video compression even at the lowest bitrates.



August, 2010

Overview of MPEG Standards for 3DTV

Aug 3, 2010

This paper covers the Motion Picture Experts Group standards activities for 3DTV.


3D Subjective Testing

Aug 1, 2010 - Juan Reyes, CTO & Paulette Pantoja, Founder/CEO BluFocus Inc.

The purpose of this white paper is to describe some of the more common issues that can exist in 3D material. Providing the terminology and examples throughout the document will assist in finding and avoiding issues. Although many of the issues that may exist in 3D content are inherent to the source, it is important that the issues are understood and communicated to the appropriate groups or individuals. The appropriate groups or individuals can then determine whether adjustments need to be made.



June, 2010

3D Photography by Cha-Cha, Apple iPhone, Loreo SLR Lens, and the Fuji Finepix

Jun 29, 2010 - Robert A. Bourdreau, Corning Inc.

Working with 3D image capture, creation, and presentation is a great way for persons to understand the opportunities and challenges for making high quality 3D. This paper provides a detailed step by step description of how to do this using your existing camera as well as some of the emerging camera products and software. Issues such as interocular spacing, depth of field, composition, image processing, camera equipment, and displays are discussed. An extensive description of the use of the revolutionary Fuji Finepix Real 3D camera for stills and movies is also provided, as well as references to and descriptions of excellent free software on the Web for rendering and distributing your 3D creations.


Adapting of Electronic Image Content for Autostereoscopic Presentation

Jun 14, 2010 - René de la Barré, Fraunhofer Heinrich-Hertz-Institute

This white paper offers a research perspective on new methods based on just two cameras that enable autostereoscopic wide-viewing-area rendition of recorded content on both flat 3D single-user displays and 3D multiview displays. The method used for a comfortable viewing experience of autostereoscopic flat-screen displays is rapid adaptation of image content distribution to the actual position of the observer. This white paper presents the content-tracking system developed at the Fraunhofer Heinrich Hertz Institute (HHI) for single-user 3D Display Free2C_digital displays. Based on a combination of sub-pixel exchange and sub-pixel shifting of brightness centroids, it offers solutions for the set of challenges associated with autostereoscopic rendition. With this approach we also have realized novel 3D modes for its application in 3D multiview displays. This combination opens up the way to flat all-in-one devices with 2D/3D multi-user, multi-mode capabilities. In short, 3D displays that function like a Swiss army knife.



May, 2010

Real-Time Holography

May 19, 2010 - R. Häussler, H. Stolle, SeeReal Technologies GmbH

3D displays are gaining growing importance, both for the high-end professional and the consumer market. Among the various approaches to present 3D information holography plays an important role. In the recent years, progress has been made in the development of real-time holographic displays. This paper describes several approaches to real-time holographic displays.


3D Stereo Rendering: New Processing & Perception Challenges

May 11, 2010 - Laurent Blondé, Didier Doyen, Thierry Borel, Technicolor

The advent of 3D to the home raises a number of challenges beyond the basic display of an available stereo pair. A number of them are technical challenges, for example the adaptation of various 3D content types to different display technologies. Besides these, perception challenges relate to the quality of the experience, fatigue, eye strain, or variability of perception, and involve observation conditions and observers.

This paper presents a basic tutorial on “3D Stereo Rendering” technology, a consumer-side constituent of the 3D delivery chain. As a shorthand way of saying “Adapting decoded 3D content to each target 3D display technology — taking into account Video Quality and Human Factors”, “3D Stereo Rendering” brings together perceptual understanding and know-how, algorithms and video processing techniques.

3D stereo rendering can be implemented as a set-top, gateway, or software-processing block, getting its input signals from 3D decoding unit(s) and providing output signals to various 3D display technologies. A number of processing modules need to be developed and assembled to perform 3D rendering. These include disparity or depth map extraction, view interpolation, subtitle and graphic insertion, color and disparity processing, resampling, etc. While some modules depend mainly on the technical environment – as display characteristics and signal formats – some others will depend on observer characteristics and observation conditions. This is a new and fundamental aspect in the design of home entertainment products.

The aim of this paper is to present and discuss the topic of 3D stereo rendering, and the related technical and perception challenges. After a general introduction and some definition, a modular structure is presented, first addressing technical challenges and introducing processing modules related to quality-of-experience enhancement. A following section introduces the needs for perception-related processing and, finally, elements are given to address these perception challenges thanks to automatic or user-adjustable 3D rendering.



April, 2010

Video Processing Required for 3DTV Displays

Apr 10, 2010 - Markus Schu, Trident Microsystems

New display technologies, including LCD, PDP and DLP systems, offer large screens and impressive picture quality. However, all displays require sophisticated picture processing of the 2D video signals (mono, non-stereo 3D) to let these panels perform at their optimum levels. Thus, the question arises: What video-processing algorithms for 3D signals (stereo 3D) are required to enable them to perform optimally? This article focuses on the major required 3D signal-processing techniques for optimal picture quality in a 3DTV.


Update on 3D in the Home

Apr 8, 2010 - Chris Chinnock, Insight Media

Many questions surround 3D. This presentation answers them.

The views expressed regarding products and product introductions are those of the author and are not the views of the 3D@Home Consortium.


Video Processing for Stereoscopic Content

Apr 4, 2010 - E.B. Bellers, O.P. Gangwal & P. de Greef, NXP Semiconductors

In today’s television sets, the received video content is processed to improve the overall appearance on the targeted display. With the advent of 3D television, one wonders whether the processing chain of the 3D content should be the same as that of traditional 2D content. This paper addresses that question.



October, 2009

3D Coming Home in 2010

Oct 8, 2009 - Chris, Chinnock, President Insight Media and Board Member, 3D@Home Consortium

By now you have undoubtedly heard about the new 3D movies creating excitement in theaters. Many view this as the first phase in a broad roll out of stereoscopic 3D content and display in a wide range of professional and consumer applications. Understanding the trends in 3D, the factors that will hinder adoption and the aspects that will make it grow, and the timing for all this is critical for everyone who hopes to participate in this next big wave of consumer TV. In this article, we will explore these topics to try to bring some clarity to these issues and point to a resource that can help the industry advance – the 3D @ Home Consortium.


3D and 3D Screen Technology

Oct 1, 2009 - Blake Brubaker, Vice President of Sales for North American Operations, Da-Lite Screen Company, Inc.

The general purpose of this White Paper is to review projection based 3D technology. A specific goal is to review screen requirements in larger 3D projection systems.


White Papers Archive

Submit a Paper

I3DS & 3D@Home Members are welcome to send non-product-specific white papers for posting in this section of the website. To submit a paper for review by the paper review committee, please fill out this form and attach the paper in .pdf or .doc format.
*Indicates Required Items

*Name
Organization
*Email
*White Paper
 
Enter the code shown: